In our 2nd year of university, our task was to create a fictional character with a written background story. Blodhævn's story is partly based on a nordic/scandinavian saga and partly made up. The character and its props were sculpted in ZBrush and then imported to Autodesk Maya, where it was positioned and rendered.
This project was accompanied by a few technical challenges, that were probably based on hardware failure, and are slightly visible in the presentation of that character.